How to hide GameObject formed by multiple level modules without
Por um escritor misterioso
Last updated 18 fevereiro 2025
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I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only
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The abstract singleton, a clean Unity testing approach
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Unity - Manual: Main module
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Hide and Show Object in Unity 2023 — Super Scene Visibility
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I've been a Unity Dev for over 10 years. I recently joined this
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Unity - Manual: Scene Visibility
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PyGame: A Primer on Game Programming in Python – Real Python
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Unity - Manual: Instantiating Prefabs at run time
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Unity - Manual: Deactivate GameObjects
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