NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be

Por um escritor misterioso
Last updated 22 março 2025
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
This was discovered by @pStyl3 while debugging a reported crash with the new version of LOOT (full conversation so far is posts #91 to #103 here). The FO4 master file and DLC plugins are all hardcoded to always be active and always load
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Boycad>- - Step Mods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Mod Manager keeps disabling these plugins. I enable them in mod manager, open the game, and it says they're disabled. I quit and open MM, and they're disabled. WHY : r/fo4
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
FO4] Missing masters in vortex for microsoft version : r/FalloutMods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
User:Fenris95/FO4 - My Personal Setup - Step Mods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
User:Fenris95/FO4 - My Personal Setup - Step Mods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Getting started creating mods using GECK - Nexus Mods Wiki
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Flag your small plugins as ESL to avoid reaching the limit (255) : r/skyrimmods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
User:Fenris95/FO4 - My Personal Setup - Step Mods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Wrye Bash General Readme
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Fo4] issue with True Damage & Caliber complex + other caliber mods : r/FalloutMods
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Getting started creating mods using GECK - Nexus Mods Wiki

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