The King of Fighters '98 UMFE/Billy Kane - Dream Cancel Wiki
Por um escritor misterioso
Last updated 22 dezembro 2024
Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead.
His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A.
Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox.
Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going.
Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump.
With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls.
Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters.
Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead. His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A. Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox. Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going. Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump. With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls. Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters.
Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead. His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A. Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox. Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going. Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump. With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls. Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters.
The King of Fighters '98/EX Billy - SuperCombo Wiki
The King of Fighters '98 UMFE/Andy Bogard - Dream Cancel Wiki
The King of Fighters '98 UMFE/Kyo Kusanagi - Dream Cancel Wiki
The King of Fighters '98/EX Billy - SuperCombo Wiki
The King of Fighters '98 UMFE/Shingo Yabuki - Dream Cancel Wiki
The King of Fighters '98/Billy - SuperCombo Wiki
The King of Fighters '98: Dream Match Never Ends, SNK Wiki
The King of Fighters '98 Ultimate Match, SNK Wiki
The King of Fighters '98/Billy - SuperCombo Wiki
Billy Kane (KoF '02 UM) - SuperCombo Wiki
The King of Fighters '98: Ultimate Match/Terry Bogard - SuperCombo
Recomendado para você
-
The King of Fighters '98 UMFE/Choi Bounge - Dream Cancel Wiki22 dezembro 2024
-
The King of Fighters '98 UMFE/Ralf Jones - Dream Cancel Wiki22 dezembro 2024
-
KOF '98 UM - King: Move List + Story(Description Box Text)22 dezembro 2024
-
The King of Fighters '98 UMFE/Terry Bogard - Dream Cancel Wiki22 dezembro 2024
-
Comandos de kof 98 The King Of Fighters BR Amino22 dezembro 2024
-
PDF) King of Fighters 98 Moves22 dezembro 2024
-
001 The King of Fighters '96 Movelist Tutorial - Kyo Kusanagi22 dezembro 2024
-
The King of Fighters '98 UMFE/EX Yamazaki - Dream Cancel Wiki22 dezembro 2024
-
CHOI BOUNGE MOVE LIST - The King of Fighters '96 (KOF96)22 dezembro 2024
-
Beginners' guide to The King of Fighters '98 on Nintendo Switch – 8bit budgies22 dezembro 2024
você pode gostar
-
Literary Character Names for Baby Boys, Parenting22 dezembro 2024
-
MALACASA Bone China Dinnerware Set, 16 Piece Plates and Bowls Sets with Golden Rim, White Plate Set with Dinner Plate, Dessert Plate, Soup Plate and22 dezembro 2024
-
Create a The Cuphead Show! seasons 1-3 Tier List - TierMaker22 dezembro 2024
-
What is “Sussy Baka” on TikTok? Among Us & anime trend goes viral - Dexerto22 dezembro 2024
-
Kohl's web hi-res stock photography and images - Alamy22 dezembro 2024
-
WorldEnd vs. Hajime no Ippo: When bad frames happen to good people22 dezembro 2024
-
Darius A.K.A The Party Hard Killer22 dezembro 2024
-
Obito Uchiha, DEATH BATTLE Wiki22 dezembro 2024
-
RetroBoy Super Mario World 2: Yoshi's Island - NintendoBoy22 dezembro 2024
-
Aot Requiem Part 422 dezembro 2024