State of Decay 2 — Brian Giaime - Game Design

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Last updated 10 novembro 2024
State of Decay 2 — Brian Giaime - Game Design

The portfolio and blog of Brian Giaime, a game designer based out of Seattle, WA. When I close my eyes I see balance spreadsheets in glorious conditional formatting.

State of Decay 2 — Brian Giaime - Game Design
Procedurally generating enemies, places, and loot in State of Decay
State of Decay 2 — Brian Giaime - Game Design
Undead Labs developer Q&A Archives - Undead Labs
State of Decay 2 — Brian Giaime - Game Design
Procedurally generating enemies, places, and loot in State of Decay
State of Decay 2 — Brian Giaime - Game Design
Xt Interview With State of Decay's Undead Labs
State of Decay 2 — Brian Giaime - Game Design
State of Decay 2 BASE BUILDING with Brian and Susan
State of Decay 2 — Brian Giaime - Game Design
Developer Bio: Brian Giaime - Undead Labs
State of Decay 2 — Brian Giaime - Game Design
Dev Blog Archives - Undead Labs
State of Decay 2 — Brian Giaime - Game Design
Advanced Game Design - A Systems Approach PDF, PDF
State of Decay 2 — Brian Giaime - Game Design
Developer of the Month: Brian Giaime - Undead Labs
State of Decay 2 — Brian Giaime - Game Design
DIFFICULTY SLIDERS REVEALED with Susan Oleinik, Brian Giaime, and
State of Decay 2 — Brian Giaime - Game Design
State of Decay 2 — Brian Giaime - Game Design
State of Decay 2 — Brian Giaime - Game Design
Customizable Difficulty coming to State of Decay 2 - State of Decay
State of Decay 2 — Brian Giaime - Game Design
Customizable Difficulty coming to State of Decay 2 - State of Decay
State of Decay 2 — Brian Giaime - Game Design
Designing characters as UI in State of Decay 2, Star Citizen, and B

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