PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Por um escritor misterioso
Last updated 28 março 2025
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://d3i71xaburhd42.cloudfront.net/fc8d8afb7126bf0ee38cc9dfa07c58b70e509ad3/4-Table1-1.png)
It is indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The authors conducted two studies to explore online game players’ flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation.
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/m685/springer-static/image/art%3A10.1186%2Fs40594-022-00344-0/MediaObjects/40594_2022_344_Fig1_HTML.png)
Effects of digital game-based STEM education on students' learning achievement: a meta-analysis, International Journal of STEM Education
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/m685/springer-static/image/art%3A10.1007%2Fs12144-023-05273-x/MediaObjects/12144_2023_5273_Fig1_HTML.png)
A study of experiencing flow through online games interaction exercise
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://ars.els-cdn.com/content/image/1-s2.0-S1875952121000422-gr1.jpg)
From traditional gaming to mobile gaming: Video game players' switching behaviour - ScienceDirect
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://pub.mdpi-res.com/jtaer/jtaer-18-00013/article_deploy/html/images/jtaer-18-00013-g001.png?1675129258)
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The role of flow for mobile advergaming effectiveness
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://0.academia-photos.com/attachment_thumbnails/92715512/mini_magick20221019-1-scixi2.png?1666200803)
PDF) Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://static.cambridge.org/binary/version/id/urn:cambridge.org:id:binary:20211124092057674-0983:9781108966511:96593fig8.png?pub-status=live)
Learning from Video Games (and Everything Else)
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/m685/springer-static/image/art%3A10.1038%2Fs41598-023-30525-y/MediaObjects/41598_2023_30525_Fig3_HTML.png)
Research on the flow experience and social influences of users of short online videos. A case study of DouYin
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/m685/springer-static/image/art%3A10.1186%2Fs41239-017-0062-1/MediaObjects/41239_2017_62_Fig3_HTML.gif)
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://i1.rgstatic.net/ii/profile.image/272511438946325-1441983199442_Q64/Eric-Liu-4.jpg)
PDF) Exploring online game players' flow experiences and positive affect
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://0.academia-photos.com/attachment_thumbnails/30237257/mini_magick20190426-19749-15ds1db.png?1556340018)
PDF) Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://d3i71xaburhd42.cloudfront.net/e376ade83ca3bced75d29e61e1ce0913d839845b/6-Figure1-1.png)
PDF] Measuring The Flow Experience Of Players Playing Online Games
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://www.frontiersin.org/files/Articles/850896/fpsyg-13-850896-HTML/image_m/fpsyg-13-850896-g001.jpg)
Frontiers The Power of Affection: Exploring the Key Drivers of Customer Loyalty in Virtual Reality-Enabled Services
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://positive.b-cdn.net/wp-content/uploads/2023/08/3-Productivity-exercises-mockup.png)
6 Flow Activities & Training: How to Achieve a Flow State
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://positive.b-cdn.net/wp-content/uploads/Csikszentmihalyi-Flow-Chart.jpg)
What Is Flow in Positive Psychology? (Incl. 10+ Activities)
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