PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
Por um escritor misterioso
Last updated 30 março 2025
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Results from the study of student perceptions and student learning outcomes suggest that the creatively designed DGBL resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Academics acknowledge that students are often unable to link and extend first year, first semester foundation material throughout their undergraduate degree. The use of a pedagogically sound interactive digital game-based learning (DGBL) resource to engage first year biological science students in recalling, linking and applying foundation knowledge and increasing their learning outcomes has been explored. According to the current literature there exists no evidence that DGBL resources have previously been used to address this transfer and linking of knowledge and core skills. Results from our study of student perceptions and student learning outcomes suggest that our creatively designed resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Our study also indicates that DGBL resources have a valid role in enabling students, many of whom are classed as “digital natives”, to demonstrate positive learning outcomes by successfully recalling and transferring unit content into new learning domains.
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36 Creative Ways to Introduce and Explain Classroom Rules to Students - BookWidgets
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Integrated Chinese: Simplified Characters by Yuehua Liu
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Frontiers Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
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Frontiers The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom
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PDF) Gamification-Based Learning as The Future of Language Learning: An Overview
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Teachers' and Students' Perception of Gamification in Online Tertiary Education Classrooms During the Pandemic
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The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction - Zhonggen Yu, Mingle Gao, Lifei Wang, 2021
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PDF) The Game as a Strategy of Learning Chemistry Among High School Students
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PDF] Game-based learning and gamification to improve skills in early years education
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Frontiers Learning Through Play at School – A Framework for Policy and Practice
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Teachers' experiences of using game-based learning methods in project management higher education - ScienceDirect
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PDF) Impact of Online Game on Academic Skills of the Child
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