Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld

Por um escritor misterioso
Last updated 31 março 2025
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom Builder 2 - Transparent Windows - Doom Editing - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
ReDoomEd', a port of the original Doom level editor, was released
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Texture filtering is dog shit. - Duke4.net Forums
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games » Thread #5511563
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
You should make a Doom level, part 1: the basics / fuzzy notepad
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
John Linneman's Doom Patch Video - Thoughts about resizing and
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom 2016 - Page 2 — polycount
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Disabling GZDoom's Blurry Sprites
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom/Diablo in garlic OS : r/RG35XX
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default

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