The King of Fighters '98 UMFE/Iori Yagami - Dream Cancel Wiki
Por um escritor misterioso
Last updated 11 março 2025

Iori is a highly versatile character that can do just about anything, but leans towards rushdown and mixups due to his great access to hard knockdowns. At further ranges, he has a fireball and a good poke as his main tools, but Iori really starts to shine when he lands a hit into his hard knockdown rekka.
He has plenty of mixup options, like a good crossup, a command grab he can combo out of, good low confirms, and an overhead. Most of these options will allow him to combo into rekka again and repeat the situation.
On defense, he has access to a great DP for reversals and anti-airs, and a good DM that can low-profile and anti-air well. Iori's main weakness is that he lacks certain kinds of ground moves, so his grounded poking game can feel a bit lacking. Notably, his sweep, while a great whiff punisher, is unsafe on block, and his standing B isn't the long and fast mid poke that some other characters have.
Iori is a highly versatile character that can do just about anything, but leans towards rushdown and mixups due to his great access to hard knockdowns. At further ranges, he has a fireball and a good poke as his main tools, but Iori really starts to shine when he lands a hit into his hard knockdown rekka. He has plenty of mixup options, like a good crossup, a command grab he can combo out of, good low confirms, and an overhead. Most of these options will allow him to combo into rekka again and repeat the situation. On defense, he has access to a great DP for reversals and anti-airs, and a good DM that can low-profile and anti-air well. Iori's main weakness is that he lacks certain kinds of ground moves, so his grounded poking game can feel a bit lacking. Notably, his sweep, while a great whiff punisher, is unsafe on block, and his standing B isn't the long and fast mid poke that some other characters have.
Iori is a highly versatile character that can do just about anything, but leans towards rushdown and mixups due to his great access to hard knockdowns. At further ranges, he has a fireball and a good poke as his main tools, but Iori really starts to shine when he lands a hit into his hard knockdown rekka. He has plenty of mixup options, like a good crossup, a command grab he can combo out of, good low confirms, and an overhead. Most of these options will allow him to combo into rekka again and repeat the situation. On defense, he has access to a great DP for reversals and anti-airs, and a good DM that can low-profile and anti-air well. Iori's main weakness is that he lacks certain kinds of ground moves, so his grounded poking game can feel a bit lacking. Notably, his sweep, while a great whiff punisher, is unsafe on block, and his standing B isn't the long and fast mid poke that some other characters have.

Iori Yagami, SNK Wiki

The King of Fighters '98 Ultimate Match, SNK Wiki

The King of Fighters '98 UMFE/Vice - Dream Cancel Wiki

The King of Fighters '98 - Wikipedia

The King of Fighters '98: Ultimate Match - SuperCombo Wiki

Iori Yagami, SNK Wiki

The King of Fighters '98/Iori - SuperCombo Wiki

The King of Fighters '98 UMFE/Mr. Big - Dream Cancel Wiki

Iori Yagami, SNK Wiki

The King of Fighters '98 - SuperCombo Wiki

The King of Fighters '98 UMFE/Mai Shiranui - Dream Cancel Wiki

The King of Fighters '98/Iori - SuperCombo Wiki
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