ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
Por um escritor misterioso
Last updated 28 março 2025

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with

DirectX-Specs Engineering specs for DirectX features.

AMD Details Upcoming DX12 Features And Their Benefits - Async Shaders And Multi-Threaded Command Buffer Recording

CPU Scaling - The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm

DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons

User Guide :: Nsight Graphics Documentation

DirectX 12 - ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage

DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons

Improving Performance in Your Game - ppt download

Improving Performance in Your Game - ppt download

DirectX 12 [Arquivo] - Fórum do Portugal-Tech

The Radeon™ GPU Profiler — Radeon GPU Profiler 1.16.0 documentation

ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

RedGamingTech

AMD Improves DirectX 12 Performance By Up To 46% With Asynchronous Compute Engines
Recomendado para você
-
DirectX 12 (DX12) Ultimate API28 março 2025
-
DirectX 11 and DirectX 12: Which One is Better?28 março 2025
-
Upgrade to Directx 12 from Directx 11.2 - Microsoft Community28 março 2025
-
Direct X - Mortal Online 228 março 2025
-
Developing DirectX® applications - AMD GPUOpen28 março 2025
-
AMD Confirms GCN Cards Don't Feature Full DirectX 12 Support - Feature Level 11_1 on GCN 1.0, Feature Level 12_0 on GCN 1.1/1.228 março 2025
-
DirectX 12 Lights Up NVIDIA's Maxwell Launch - DirectX Developer Blog28 março 2025
-
CrossOver 23 now rolling out for macOS with DirectX 12 support28 março 2025
-
DirectX 12 vs. DirectX 11: which is better for PC gaming?28 março 2025
-
DirectX 12 Ultimate Is Microsoft's Attempt at Unified Next-Gen28 março 2025
você pode gostar
-
Is Half-Life: Alyx coming to PSVR2? - Dexerto28 março 2025
-
Roblox Brookhaven 🏡RP HOW TO ADD SHIRT IDs and PANTS IDs (All28 março 2025
-
Capablanca vs Alekhine (0-1). 11ª partida do campeonato mundial de 1927 O quarto campeão mundial: Alexander Alekhine 🏆 Nascido em 31 de outubro de 1892, em Moscou, filho de uma família28 março 2025
-
Tipos elementales, Wiki PokemonReloaded28 março 2025
-
Does the Europa Conference League offer Club Brugge the chance to make history?28 março 2025
-
Smothered Mate by Minako85 on DeviantArt28 março 2025
-
Far Cry 2 / Interfaces on Behance28 março 2025
-
Game engine - Wikipedia28 março 2025
-
Super Mario Smash Kart28 março 2025
-
Andy Bogard - Fatal Fury - King of Fighters - Character profile28 março 2025